Halloween: Terror on the Tabletop
Monologue
There are nights when the shadows outside your window whisper promises of terror. Nights when you feel the shape of something familiar but wrong lurking just beyond the veil. Halloween is one of those nights. The streets fill with masks and laughter, but beneath it all, something darker stirs. The question is simple: are you the hunter—or the hunted?
Review: Halloween: The Board Game by Trick or Treat Studios
Few films embody the slasher genre like John Carpenter’s Halloween (1978). Michael Myers isn’t just a masked killer—he’s inevitability, dread made flesh, the silent force that turns a suburban neighborhood into a nightmare. Trick or Treat Studios has managed to capture that same sense of inescapable horror in their board game, Halloween.
At its core, the game is asymmetrical. One player takes on the role of Michael Myers, stalking the familiar streets of Haddonfield. The other players become potential victims, each with their own strengths and vulnerabilities, trying desperately to survive until dawn—or until Michael finds them.
What makes the game shine is the tension. Michael’s movement is unpredictable, a creeping presence that feels impossible to outrun. Even when he isn’t on the board, his threat lingers, pressing on every decision the victims make. Do you risk hiding? Do you sprint for help? Do you try to save someone else when every second could be your last?
The board itself mirrors the eerie calm of Carpenter’s film. Houses and streets look mundane, yet every step carries danger. Dice rolls and card draws drip with suspense, keeping players on edge as they wait for Michael’s next strike.
Like Trick or Treat Studios’ other adaptations (The Texas Chainsaw Massacre and The Thing: Infection at Outpost 31), this game succeeds because it understands the horror it represents. It isn’t about flashy mechanics—it’s about recreating the feeling of Halloween. That suffocating dread that no matter where you run, Michael is already there.
For horror fans and board gamers alike, this is more than a game. It’s a chance to walk the dark streets of Haddonfield and pray you make it out alive.
Storyteller Chronicles
Malrik’s summoning ripped through the air, and the Wendigo answered—towering, skeletal, its eyes black voids of hunger. I lunged forward without hesitation, energy blazing in my hands. Slash after slash lit the chamber, sparks flying, but the creature didn’t flinch.
Val hurled glowing orbs that shattered like glass against its hide. Nyra and Kaelen stepped in front of her silently, their faces grim. Nothing we did touched it.
Then the Wendigo struck back. One crushing blow sent me sprawling across the room. My chest seared as the scarab pulsed—not with its usual red, but with a venomous, poisonous purple that lit the chamber like a curse.
Val’s voice trembled as she described what unfolded before her eyes:
“He’s changing… taller, his bones cracking, stretching him beyond himself. Horns—like a ram, curling wide and sharp. His face—it’s twisting, pulling apart before the jaw splits open, teeth like razors spilling through. His muscles are tearing, swelling, shredding what’s left of his clothes. His skin—no… scales now, dark as obsidian, gleaming in the light.”
She stumbled back as claws erupted from my hands, nails grown into black daggers.
“Wings,” she gasped. “Not the broken stubs from before—these are vast, leathery, scraping the beams like a bat from hell. And his arms… God help us. Vambraces, grown from his own flesh, tapering into blades.”
Then came the roar. It wasn’t just sound—it was force. The floor cracked, dust rained down, and every soul in the chamber felt it in their bones.
I moved faster than sight. Even Kaelen, sharp-eyed as ever, muttered, “I can barely follow him.”
The impact echoed like thunder when I struck the Wendigo, hurling it backward and shaking the house itself.
“Malrik!” Silas bellowed. “Send it back—before the walls collapse!”
With a final incantation, Malrik forced the Wendigo into nothingness. Silence tried to reclaim the room.
But the creature—me, no longer me—remained. Wings flexing, muscles trembling, eyes burning violet. I turned toward Val, Nyra, and Kaelen, breath steaming in the dark.
One last, ear-splitting roar split the air before the chamber fell still.
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We’re just getting started—and things are about to get dark
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