Sunday Screams: House (1986)
The Nightly Storyteller Speaks
The music box sits in my hand, its surface cold, yet humming with a warmth that feels alive. Why does it matter so much to me? Why does this trinket—this delicate machine of gears and song—pull at my insides like a half-remembered dream? Fragmented images surface: a child’s laughter, a lullaby half-sung, shadows at the edge of a crib. Faces I know, faces I don’t. The tune winds itself into my veins, and with every note I feel memory slipping in sideways—unwanted, uninvited.
I close my eyes. The melody fades into silence, but the weight remains. The necklace at my chest pulses in rhythm with the box, as though the two have always known each other. As though they belong together.
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House (1986) – The Film
House isn’t your ordinary haunted house story—it’s a bizarre mix of horror, fantasy, and dark comedy. Directed by Steve Miner, the film follows Roger Cobb (William Katt), a novelist still haunted by his time in Vietnam and the disappearance of his son. Deciding to move into his late aunt’s house, Roger quickly learns that this isn’t your average fixer-upper. The home itself is alive—filled with grotesque monsters, surreal portals, and memories that refuse to stay buried.
What makes House unique is how it balances its tones. One minute you’re facing off with a revolting, hulking demon in the closet, the next you’re laughing at the absurdity of a neighbor played by George Wendt (Cheers). It’s campy, eerie, and deeply personal all at once—a strange cocktail that somehow works.
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Tidbits from the Shadows
The film’s special effects leaned heavily on practical creature designs, which still look wonderfully grotesque today.
The screenplay was based on a story by Fred Dekker (The Monster Squad, Night of the Creeps).
House was successful enough to spawn three sequels, though none quite matched the oddball charm of the original.
The grotesque “closet monster” suit weighed over 18 pounds and required multiple people to operate.
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Did You Know?
The House franchise was so uneven that many fans consider the original film to be a one-and-done. The sequels range from goofy (House II: The Second Story) to bizarre (House IV). Yet, despite its tonal whiplash, the original remains a cult favorite because of how it blends real-world trauma with surreal horror.
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The Storyteller Chronicles
The music box clicks shut as Nyra’s voice cuts through the haze. The silence that follows is sharp, an absence that only serves to amplify the sudden sound.
“Did you hear that?”
A noise outside. Faint at first—like hurried footsteps scraping against concrete. We move to the door, every board in the house creaking like it wants to hold us back. The cold night air bites at our skin as we step out onto the porch.
Two figures sprint ahead of us, shadows against the streetlights. Their breath clouds in the night, ragged and uneven. Nyra and I give chase, feet pounding against asphalt, lungs burning. The world narrows to the chase—the slap of shoes, the bitter wind, the smell of damp leaves crushed beneath us.
We turn the corner—too close now, almost within reach. But the street is empty. The figures are gone, swallowed by the night as if they never existed.
Nyra’s voice cuts sharp, steady despite the cold in her eyes.
“Call Val. Now.”
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Closing Words
House reminds us that sometimes the monsters are real, but sometimes they’re just memories that claw their way into the present. And sometimes… the two are one and the same.
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